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Using loops, it would be nice to teach the agent to build a couple of rows of tilled soil where crops could be planted. Can you debug this code and figure out where the problems are? You have your new garden all planned and need a 2 x 6 plot of perfectly aligned tilled soil. With a couple of loops:repeat farm chat, you can get your agent to till this.
Using loops, it would be nice to teach the farm chat to build a couple of rows of tilled soil where crops could be planted. Can you debug this code and figure out where the problems are? You have your new garden all planned and need a 2 x 6 plot of perfectly aligned tilled soil. With a couple of loops:repeat loops, you can get chaf agent to till this. The issue is that the code in this activity is only partially complete. You will need to go through the activity and fix the broken code at the end.
By default, new projects start with a player:on chat commandbut you will need two. Duplicate this player:on chat command by right-clicking and selecting duplicate. Name one "tp" to teleport the agent to your location, and name the other one "farm". This will determine the length of our row, so in loops:repeat change 4 to 6. It does this six times because farm chat the loops:repeat loop.
Try running the code in Hcat to see what happens. Notice where the agent ends up after the loops:repeat block finishes. This is great, but you need two rows! You need to get farm chat agent to turn around and till the next row over so it ends up like the following picture. Adding another loops:repeat block will allow you to accomplish this. You will also need to add some directions to turn the agent around before it starts the next row.
Here is our attempt: player. Left agent. fsrm
The agent is not set up properly, and the second row is not aligned. How can you fix the code to make chst work properly?
Again, you want something more like rarm, where the rows are aligned perfectly. The direction the robot faces at the end is not important. Farm chat are a few ways to do this, but try to use the core of the existing code to do it. This means you need to keep the two loops in your answer. We need more carrots! Try to make a 5x6 garden instead of 2x6. There are many ways to do this.
Can you figure out a way to do it by adding a third loop? If not, then try another approach. Positioning your agent before each loop starts is the most important thing to consider.
Experiments Here, there are no rules… Copy the code for the experiments and change things around to see what kind of you can create. Suggestions are given farm chat do as you like! Experiment 1 - Creating a Help Menu for Users Controlling the agent is not easy, and sometimes it is easy to forget all the commands. This code has a built-in Help menu.
It takes in commands as integers from How can you change this code farm chat it moves the agent forward based on a the user enters for the player:on chat command "do"? Is this possible? What other code could you build a Help menu for? This is a huge amount of code, fark if you look at it block by block, you can probably figure out how it works.
You use functions to frm your code a bit. Functions are covered in a later lesson, but basically, they are an awesome way to organize your thinking when you code. Also, you use the builder blocks to construct your raised farming bed. Feel free to play around with these. Here is how you use this code: Choose a nice spot for a raised farming bed. To do this, right-click on farm chat agent.
The seeds must be put in that upper-left box, or the code will not work. Now you will need to turn your agent so that it is facing you. Turn the agent to face you as shown in the picture. Chat commands allow you cyat turn the agent easily. How would you modify this to make your farming bed bigger? Could you get your agent to plant different crops? What about chay plants in some rows, water in others, and decorative blocks as a third style for rows?
What about getting the chaf to plant seeds in all the soil in the raised farming bed?
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